Methodology

Last updated: 2026-11-04

This page explains where ReadyCheck's data comes from, how our rankings, estimates and card values are calculated, how we produce editorial content, and how we credit sources and partners.

Where our data comes from

Scores, rosters, brackets and statistics on ReadyCheck are pulled automatically from licensed and public competition feeds: PandaScore for the titles it covers, Liquipedia (community wiki) for Apex Legends, Fortnite and World of Warcraft, Leaguepedia for supplementary League of Legends stats, Raider.IO for World of Warcraft raiding and Mythic+, and several title-specific feeds (ALGS Tools, BLAST, Krafton FOC, PUBG Mobile esports APIs, Supercell Event Platform). See our Terms of Service for the full list. These feeds refresh automatically — we do not hand-enter match scores.

Automated pages vs. editorial content

Most pages on ReadyCheck — team, player, match and league pages — are generated automatically from the data sources above and update as tournaments progress; they are not written article by article. Our /news section is different: it's curated editorial content, either written by our own team or credited to a named partner source (see Partner content below).

Written match and team summaries

The sentences on match, team and player pages (form, streaks, head-to-head record, season record, average game length, titles) are written automatically from the match records above. Each sentence only appears when the data behind it exists: no head-to-head line for teams that never met, no streak line without an actual streak. When a summary was written by hand, it is shown separately and credited.

How the Power Ranking works

The Power Ranking is an Elo rating that ReadyCheck computes from the finished matches in our database, one map or game at a time. Every team starts at 1,500 points, adjusted for the level of its first event. Beating a stronger team earns more points than beating a weaker one, and results in major tournaments and playoffs count more than play-ins or smaller events. For League of Legends we use a model close to Riot's Global Power Rankings: 80% team rating and 20% strength of the team's home league, which only moves through international events. Results from the last 2 years count (3 years for League of Legends and Honor of Kings). To be ranked, a team needs at least 15 games and 20 series, enough recent top-tier games, and a match in the last 120 days. For StarCraft II the ranking covers players instead of teams. Rankings are recalculated at most once a day, and each page shows when it was last computed. We only publish a game once the model predicts past results well enough: we measure how often it picked the winner of the last 12 months of top-tier series before seeing the result. Valorant is not published yet for that reason.

ReadyCheck estimate on match predictions

Before a match, the prediction bar opens with a ReadyCheck estimate of each side's chances. It combines three signals from our match data: recent form (each team's last 5 matches), the teams' level (past titles at the start of a tournament, then their results in the current competition as it goes on) and recent head-to-head meetings (last 180 days). The opening estimate stays between 35% and 65%, because a model this simple should not claim more certainty than that. As fans stake R-Coins, the bar and the odds move with them; the estimate keeps its weight, so on big matches it takes a lot of R-Coins to move it. Free picks are recorded but do not change the odds. Your odds lock when you confirm your pick. Predictions use virtual R-Coins only, with no real-money stakes or payouts.

Elo Score on the leaderboard

The Elo Score ranks fans on their match predictions over the season. Everyone starts at 1,000 points. A correct pick earns more points the less likely it was at the odds you locked in, and a wrong pick costs points, a little more at higher ranks. Calling the exact score adds 6 points; missing it removes 6. You appear on the leaderboard after 5 resolved picks. From Platinum (1,650 points) up, 7 days without a resolved pick costs 15 points a day, never below 1,650. Season 0 started on July 1, 2026 and is planned to run until December 1, 2026.

Player card values

Each card in the ReadyCheck trading card game has a reference value in R-Coins. It starts from the card's rarity and is multiplied by the player's prestige: titles won with their team, weighted by tournament level, and the level of the team's current competition. The value shown is that reference until a stored quote exists for the card. A stored quote moves once a day, 15% of the way toward a target that also reflects scarcity (how much of a limited print run is already out), Market sales (only when at least 3 different buyers bought the card in the last 14 days) and the player's results over the last 30 days. A quote always stays between 70% and 220% of the reference value. Card values are virtual and have no real-money value.

Who writes our editorial content

Articles bylined to ReadyCheck are written by our founder, Ryu (see About). Where we cite or summarize analysis originally published by an external source, we credit that source by name with a link back to their original post — we never present someone else's analysis as our own.

Partner content

Some flash-news items are proposed by outside partners — for example esports business analysts we follow, or other esports media. Those items are always labeled "Proposed by [name]" with a link to the original source. A partner byline never implies that person writes for ReadyCheck or is a staff member — they are credited as an external source, not an editor.

Corrections

If you spot an error — a wrong score, a stale roster, a broken link — email [email protected]. We fix confirmed errors as soon as we can; automated data (scores, rosters) usually self-corrects on the next feed refresh.

Independence

ReadyCheck is an independent fan project. We are not affiliated with, sponsored by, or paid by any game publisher, league, team, or organization to feature or rank them a certain way. See About for more on who runs ReadyCheck.

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